Prototyping
ESawdust Tour (Electronic Sausage Making)
07/06/2009 08:46
Synopsis - the whole point of this article is: “projects are messy”. When I’m in the middle of building, I am always thinking - “A ‘professional’ machinist, woodworker, or EE would know where everything is and would have the decks clear except for what he’s working on at the time”. I envision this ideal engineer out there with a pristine machine shop or clean-room quality lab amiably knocking out cool stuff right and left. I labor thinking everyone who’s doing things like this must be orderly. Me? Ha. I’m always looking for my wire strippers, phillips, or multimeter buried under the archeological layers of schematics and spools of wire. Maybe you’re the pro who has it orderly, but I throw this out for public consumption because for me, this is my reality when I’m in the middle of prototyping or building projects. Look at this as a small tour of ESawdust labs - such as they are.
[Afterthought: maybe this article is more about what defines an ideal “office” for a “maker” or “builder” which involves embedded hardware, software, metal, wood, power tools and paint. Not saying I have the ideal setup (far from it), but if you have thoughts on productive prototyping environments - tweet me at @esawdust and let me know]

Many more pictures after the break Read More...
[Afterthought: maybe this article is more about what defines an ideal “office” for a “maker” or “builder” which involves embedded hardware, software, metal, wood, power tools and paint. Not saying I have the ideal setup (far from it), but if you have thoughts on productive prototyping environments - tweet me at @esawdust and let me know]

Many more pictures after the break Read More...
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